Project Maple Logo

Disclaimer: Project Maple is a non-lucrative fanmade game inspired by the works of The Pokémon Company, GAME FREAK and Nintendo. Project Maple, created by C.Mea, is not backed by Shuhari Productions and is an independent, free project. Please support the official releases.

Summary

Around a century ago, people from other regions started immigrating to the land of Adanac, only inhabited by its Pokémon and the natives of the region, who were living in harmony with the abundant nature and energy flowing around them. A land that was once protected by its people and Pokémon, some even rising to the ranks of Guardian through the flowing Maple Energy, was now being rapidly populated by settlers of other regions, alongside their modern ideals. The land of Adanac was split into ten districts, and while some were able to accept the change, corruption was also born as a result of the clashing values, bringing forth the Beasts upon the region.

At the rise of it all, you, the player, arrive to Adanac, hoping for a better future by seeking lower expenses, coming from the region of Unova. While your goal may be simple, and your intentions the same as anyone living in Adanac, peace, you will find yourself amidst the turning tides of this clash of forces.

Will you take part in it? Whose side will you be on? How will you decide what is best for you when such a colourful world is in reality grey, and much more sinister at its core?

Feel free to share this trailer and page around as much as you'd like, but please be mindful not to directly share the download link. Redirecting newcomers to the home page allows for the download links to always be up-to-date and ensures much cleaner quality control and an optimal player experience.

The Game

Project Maple is a Pokémon Fangame inspired by the ten provinces of Canada. While it is greatly inspired by the works of GAME FREAK and co., its vision aims to deliver a unique spin on the series through a much more fleshed out story and slower pacing. As such, Part 1 sets the groundwork for future installments by subtly introducing most key aspects of the game and some important choices, from which the repercussions may only be felt later. The game also differs in many other ways from the traditional formula.

In this game, you are NOT the protagonist. While your role gradually gains importance, the world doesn't turn entirely at your convenience. Few trainers wait aimlessly on routes for your arrival; most have a purpose, and among those who don't, some may later leave their position. A choice of starter Pokémon is not handed to you. Evil Teams don't wait for you to progress to train their Pokémon. While the divergence isn't extreme from a main series game, the shift is gradual and hopefully refreshing.

Part 1 is around 3-5 hours of gameplay. In the beautiful region of Adanac, you will walk through a diverse environment and meet many characters that will influence the flow of the story from many different perspectives. If you're looking to avoid grimdark or overly light stories, you might be pleased to find that Project Maple fits nicely in-between, offering a very rich and vibrant world at peace on the outside, but influenced by harder themes at its core, and some very sinister entities. Similarly to other works of mine, morality is more often left as grey, rather than pushed to an extreme. With many of the game's choices and a less linear story, it'll be up to the player to decide what's right or wrong.

Part 2 of the game is being steadily developed. It will expand the game from one district to three districts, adding both Princeward and Novus, basically tripling the game's content. You will be exposed to the Guardians and the Beasts for the first time and encounter part of Team Scorch and Team Frostbite. Two more gym badges will be obtainable and between 15-25% of the game should be done by then, although that remains a loose estimate for the time being, just like its release date. Check back here for an updated changelog and new releases over time.

A lot of emphasis was put on the feel of the game, even remaking the game entirely in a past version with a complete tileset overhaul. In Adanac, Pokémon typically found through the first five generations walk among the abundant trees and rivers, in addition to new species of Pokémon scattered sporadically throughout the region.

So what are you waiting for? Professor Juniper's readied your passport already, so all that's left is to cross the frontier to Adanac!

Maple Leaf
Maple Leaf

Watch its Development on Twitch!

Tuesdays: Project Maple Game Dev   Saturdays: Gaming  Occasionally: Study Streams

Maple Leaf
Maple Leaf

Join the Project Maple Discord Server!

Project Maple Gameplay Images
Maple Leaf
Maple Leaf

Listen to the OST!

Maple Leaf
Maple Leaf
Moople Sprite

Meet the Mascots

Moople

The leaf on its back is said to taste very sweet. Its exact origins are currently unknown. It is rare even in its home region, but sightings of Moople have recently increased in the Brown District, blocking roads near maple trees. A few people have commented on its existence following your first encounter with it. It seems it might have a deeper connection to the land, and great latent potential. Could it have something to do with its evolutions?

Bigbarel Sprite

Bigbarel

Bibarel's evolution, one of the 10 Guardians of the land of Adanac, and protector of one of its districts. As a Guardian, Bigbarel is one of the very few pre-existing Pokémon that, when the land needed it most, was able to surpass its limits and reach a new stage with the help of the region's abundant flow of Maple Energy. Its stronger connection to the natives of the land must have been key in unlocking this power, most likely as a token of its gratitude towards the Adanacians whom had been worshipping beavers centuries ago. Bigbarel possesses immense physical strength, but is equally kind.

Maple Leaf
Maple Leaf

Features

➤ A Rich, Less Linear Story With Branching Paths (3-5 hours of gameplay so far)
➤ Gens 1-5, Plus Over 100 New Pokémon (8 obtainable so far)
➤ 10 Gym Badges (1 obtainable so far)
➤ 10 Mini-Regions Known as Districts (1 playable so far)
➤ A Unique Tileset for Each District

➤ New Abilities and Moves
➤ Three Save Files (code and animation by Marin, graphics by C.Mea)
➤ Key Items to Replace Select HMs and Remove Some Obstacles Forever
➤ An Internal Morality Compass
➤ Pokémon Essentials v17.2 & Elite Battle System

  • PROJECT MAPLE

    A non-lucrative Pokémon fangame
    Created by C.Mea
    And inspired by the works of Game Freak

    Additional Help

    Mapping: Design3D
    Coding/Spriting: Kaividian
    Interface Scripting: Marin
    Lead Composer: Raushna
    Extra Music: LordViro64
    Bug Fixes: Tactician_Walt, peoplez
    Encounters: Gamer7256
    Game Logo: Purrdemonium
    Art: MCRenotsu

    Minor Help/Ideas
    Legna K, Lymnus, ArashiYT, Isiah12

    Additional Ressources

    Scripts: Luka_SJ, Marin, juliorain, Vendily, Rot8er_ConeX
    Tiles: Zein Wah, spherical-ice
    Overworld Sprites: Coronis, princess-phoenix
    Trainer Sprites: RaShaw

    And massive thanks to all the fans!

    "Pokémon Essentials" was created by:

    Flameguru
    Poccil (Peter O.)
    Maruno

    With contributions from:

    AvatarMonkeyKirby
    Luka S.J.
    Boushy
    MiDas Mike
    Brother1440
    Near Fantastica
    FL.
    PinkMan
    Genzai Kawakami
    Popper
    help-14
    Rataime
    IceGod64
    SoundSpawn
    Jacob O. Wobbrock
    the__end
    KitsuneKouta
    Venom12
    Lisa Anthony
    Wachunga
    and everyone else who helped out

    "RPG Maker XP" by:

    Enterbrain

    Pokémon is owned by:

    The Pokémon Company
    Nintendo
    Affiliated with Game Freak

    This is a non-profit fan-made game. No copyright infringements intended. Please support the official games!

  • [1.3.3b] June 27th, 2021
    -Updated Gadjett's trainer sprite when rematching

    [1.3.3] June 27th, 2021
    -Minor text fixes
    -Fixed all cliff edge tiles in Part 1 maps to update to Part 2 mapping standards
    -Fixed passability on some cliff edge tiles

    [1.3.2] June 26th, 2021
    -Infinite money glitch fixed
    -Minor map fixes
    -Trainer Joltik in Brown Forest reduced by 1 level
    -Fixed current ending of the game
    -Futureproofed Part 2 related events

    [1.3.1] June 22nd, 2021
    -Credits crash fixed
    -Added option to teleport back to forest entrance after ForestGirlHelped
    -Reduced Deerling encounter rate for New Monten City daytime
    -Cliff in forest - minor text fix
    -Running shoes man - minor text fix
    -Minor tileset fixes

    [1.3.0] June 9th, 2021
    -PokéDex crash was fixed
    -Deerling was properly added, forms were fixed
    -Monten player tileset trap was fixed
    -Knock Off/Covet were fixed
    -Slot machine crash was fixed
    -Tileset fixes
    -Minor text fixes, dialogue improvements
    -Forest girl and Cliff no longer should remain stuck on screen after interacting with player
    -Added title screen and game logo
    -Added Kracket Beach
    -Added Whirleaf evolution line

    [1.2.1] September 23rd, 2019
    -Text fixes
    -Map fixes
    -Event fixes
    -Difficulty rebalance

    [1.2.0] September 2nd, 2019
    -This version completely remakes the game in its own style, being wildly different from 1.1.0
    -New tilesets
    -New sprites
    -New maps
    -New areas
    -New items
    -New NPCs
    -More mysteries
    -More content
    -Fixes everywhere
    -Three save files

    [1.1.0] December 22nd, 2018
    -Party icon sprites added
    -Lasting weather effects fixed
    -Added plot surrounding Moople's encounter
    -Extension to current Route 1
    -Bonsly now obtainable in Brown Forest
    -Added optional trainer in Brown Forest
    -Added NPC giving Poké Balls
    -Added NPC giving Rare Candy
    -Wild Pokémon Levels in Route 1 adjusted
    -Doyle changed to Bug Catcher, reducing AI and IVs
    -Doyle's Chikorita set to HA to remove Overgrow damage
    -Minor text fixes
    -Minor tileset fixes
    -Minor event fixes
    -Minor dialogue changes

    [1.0.1] November 11th, 2018
    -Lamp post lighting and shadows removed to reduce lag
    -Minor text fixes
    -NPC added on Route 1
    -Running from Nidoran is now prevented
    -Gadjett will fight you until he is beaten

    [1.0.0] November 11th, 2018
    -Part 1 officially released for beta testing

    [0.0.0] January 1st, 2018
    -Development began